![]() ![]() Interestingly enough, the game *does* have an option to play in the 4:3 aspect, with the arcade cabinet overlay displayed, but in that mode, it just crops the sides of 16:9 mode as well, so the game ends up being severely cropped form all sides in that mode - although it does look neat due to arcade cabinet visuals. However, the 16:9 visuals are cropped from the original 4:3, with no option to play in the original aspect ration. In terms of cleanup, it's practically a perfect remaster for the game. It works perfectly on iPhone X, and visuals look seriously nice - clean and crisp, bit with some visible film grain from the scanned cells. This thread prompted me to download Space Ace just now. ![]() Amiga version was pretty much the same thing as the arcade, but with severely reduced color palette and many scenes removed. Although, I'd argue that C64 version was better off for ir, as it allower real character control and real gameplay in most of its scenes. Of course, while the DL2 on C64 had levels and scenes that were inspired by the arcade version of the game, it wasn't really the same thing. "Timewarp" was the subtitle of the real arcade version of DL2, as well as of the Amiga version. DL2 on C64 was in fact subtitled "Escape from Singe's Castle", just like you said. There are interviews, original trailers and commercials from 1983, and even drawing tutorials.Click to shrink.No, sorry, I messed it up. Thankfully enough, Dragon’s Lair Trilogy is filled with some interesting extras for fans of the franchise. You may be wondering if there’s anything else besides those short (but actually replayable) titles in this collection. None of those three games are actually long, being no more than twenty minutes in length. Dragon’s Lair II, on the other hand, features much better voice acting and sound mixing. Dragon’s Lair and Space Ace feature cheesy voice acting, and while it’s completely fine by me, I can understand if some people don’t like it. The sound department is still pretty good, but you have to understand that those games were extremely revolutionary for the time, and that cartoon voice acting in the 80’s wasn’t exactly as well-performed as it was in the 90’s onwards. It doesn’t mean that they have been completely removed, though, and I can’t tell if that’s actually impossible to perform, given the fact those animations are more than thirty years old, or if they were left there in order to boost nostalgia. All animations are now rendered in much higher resolutions, and all grainy effects have been drastically reduced. Technically, all three titles have received nice revamps. Of course, you can also play the games with their original arcade settings, complete without any aids and CRT effects. There’s even an option to just watch the three games without actually playing them, therefore turning them into actual short-length cartoons you can watch at any time. You can set the games to feature longer response times, an actual icon telling you which direction of the analog stick you should point to, and even a shortened version which omits the most difficult parts of the games. Thankfully, this trilogy features various difficulty settings. Those three games were notorious for their difficulty, giving less than a second for players to read the onscreen prompts and press the appropriate button. ![]() Needless to say, Dragon’s Lair wasn’t like anything else from the day.ĭragon’s Lair Trilogy features not only the original game, but also its 1991 sequel and Space Ace, yet another animated game produced by Don Bluth, this time around set in a sci-fi world. One day, you’re playing a simple sprite-based game, and on the next day, there’s a brand new arcade featuring actual animated cutscenes produced by legendary animator Don Bluth ( An American Tail, The Land Before Time, Anastasia). Try to picture yourself back in 1983, with games like the original Donkey Kong considered actual graphical achievements for the time. Dragon’s Lair is entirely comprised of animated cutscenes, with those QTEs serving as “keys” in order to access the next one. For those who don’t know, Dragon’s Lair is an arcade title based around quickly pressing button prompts onscreen (basically the precursor to quick time events) in order to proceed to the next scene. ![]()
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